![]() Unlike every other stealth game I know they didn't just say "huh, a broken window" but instead an alert stinger audio cue (the exact same one as when you are spotted) gets played and their "I'm getting alerted" lightning bolts on their heads started filling up. What happened after that was periodically the guards would 1 by 1 notice said broken window. I pulled his body up with far reach and thought that was that. I shot at a guard with my crossbow, hit him in the head but his corpse flung into the window behind him and smashed it. ![]() For example in the mission where you're first at Karnaca I had just made it to the rail station. The worst thing I've found with Dishonored 2 is that all types of guard alerts are accompanied by the same visual alert meter and the same audible stinger. I've just half rage-quitted back to the XMB, and honestly don't think I'll be going back to it - unless there's something I'm missing? How are you guys finding it, and when did it all click? On the Bombcast, Jason was saying there's a ton of fumbling and trial and error, which after hours of trying to do a good stealth run, is just too infuriating a thing to accept to go on. Honestly, I don't remember the first being so awkward to play, and I even did a run where I played it like an action game - that was more fun, but doesn't remotely feel like 'right way to play'. On top of that there's the weirdly OTT gore that I think looks straight-up dumb, the bad framerate (regular PS4) and the general feel that doesn't make me feel like a trained killer - like I don't feel like it's me messing up, it feels like the game, if that makes sense. It gets tiring very fast, and I've tried slowing things down, methodically going room by room, but it still happens where the alert gets raised by someone or some thing I don't feel I could've ever prevented. Drop-down kills seem finicky as hell and most of the time the basic kills themselves don't trigger, leaving me to yet again deflect-kill a room full of enemies. I just, I can't seem to go more than a few moments without some random enemy or NPC freaking out in the distance and raising the alarm. I'm HAAAATING this, and I really liked the original. Not to get all melodramatic about it, but yeah.
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